While I would typically agree that ele lacks, the staff is by far the best weapon for PvP content in groups. Thanks for the reply! I really am interested in the idea of hammer Elementalist. Here's to hoping the hammer of the next elite spec is actually 1200 range weapon and it's the staff that we deserve. Would be so much better at tagging things in Dragonfall or other meta events. It would look great if it was crackling lightning shooting out of the staff and instantly hitting the targets. One thing I would super appreciate is if they made the air auto-attack be instant chain lightnings instead of super slow projectiles. I agree with everything you said and would like to add that the weaver staff skills are also super unimpactful. But ele needs to have a viable long-ranged-meteor-dropping archetype. It's kinda weird that in GW2, the wizard class is a support or a melee fighter. A lot of people love playing the Wizard or the Sorcerer in RPGs. Imagine THE spellcaster class being bad at using a staff. I will always respond in agreement with threads on this topic. I appreciate any debates, positive responses or for just simply giving this a read. Even if meteor shower has its numbers increased, I think staff could be a more exciting weapon that what it currently is today. I could nitpick at a few other things like eruption not crippling people in the field before it erupts, or lava font not burning on every instant of damage, but I think I have said enough. On top of that, shockwave is doing condition damage when it should be power damage. Instead of a traveling invisible worm that penetrates through multiple targets, it should be wider and easier to hit. It is the fifth skill in earth attunement for staff. Gust could easily cover a fan-shaped area to push several targets back instead of one. They can both be reflected and gust is a single target ability. Simply put, after a single second of casting the ability, it could explode in the area in which the player chose and flame burst would be fine. The argument could be that we need targets to be burning for the increased damage due to traits, but why not make flame burst do more raw damage? Flame burst needs to be an ability that hits hard. The damage on flame burst is poor and the burn on it is more deadly. These abilities not only need to be updated visually, but are completely unnecessary to have in the Elementalist's kit. The defensive and supportive abilities, like windborne speed can be argued for, however, it is clear that the biggest outliers are flame burst, gust, and shockwave. We see this in every ability except for flame burst, burning retreat, gust, windborne speed, magnetic aura, and finally, shock wave. On Elementalist specifically, staff should be a weapon that has lingering area of effects (regardless if it is crowd control, healing or damage) paired with devastating burst damage within a limited area. The weapon should be defined by its nature. Meteor shower can be the iconic damaging ability for staff, but it should not define it. The utility staff can provide is excellent, but the damage identity is gone because of the change to meteor shower. Other than that, staff Elementalist only has a few options in a warzone, including Arcane immobilizing and throwing down a few fire fields. Meteor shower barely pumps out enough damage to down many players within one cast. Ultimately, staff Elementalist only sees play when we look at World vs World. Lava font has turned into a small, but more consistent area or damage and eruption takes too long to deal the damage it needs to do. On top of this, the area coverage of the weapon is good when you use meteor shower, but other abilities lack the same qualities. The damage on staff is relatively ok, but compared to anything else you put on the table, the weapon is heavily lacking. The utility of staff is not necessarily the problem. When the abilities miss, the Elementalist is laughed at. When the abilities land, there is little payoff. The slow animations on staff's abilities hinder the weapon itself. In this day and age, staff is one of the least used weapons for Elementalist. This ability was so strong, that the weaknesses of staff were clouded. This all sounds nice on paper, but the main reason for staff's use was none other than meteor shower. It has large scale area of effect abilities that, not only do damage, but also provides healing, as well as crowd control. Staff had been the iconic weapon Elementalists used for years. Ever since the change to meteor shower on staff, Elementalist has had a shift in power over to the power tempest, usually in the form of dagger main-hand or scepter main-hand with an off-hand war horn, or we have seen Weaver with a sword regardless of damage type.
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