Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). BleedĪ creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. These penalties do not apply against the antagonist. If the creature succeeds on its Sense Motive skill check, the antagonized condition ends, but the creature suffers a -2 penalty on attack rolls and a -2 penalty to the saving throw DC of its abilities and any spells it casts for 1 minute. This skill check is opposed by the antagonist’s original antagonize skill check. On each round after the first, an antagonized creature may attempt a Sense Motive skill check to realize the folly of its actions during its turn as a swift action. If an antagonized creature uses an ability that targets an area, its antagonist must be within the ability’s targeted area. If an antagonized creature uses an ability that targets multiple creatures, the antagonist must be chosen among these targets. A creature is no longer antagonized if its antagonist is helpless, unconscious, or cannot participate in combat. Furthermore, an antagonized creature does not threaten any opponents except its antagonist: it cannot make attacks of opportunity or be used to determine flanking bonuses against other opponents. A hostile action is any attack or effect that causes direct harm to an opponent in the form of damage, negative conditions, or any other effect that penalizes or hinders a creature. Antagonized Īn antagonized creature can only target its antagonist (the one who caused the antagonized condition) with hostile actions. If effects can’t combine, apply the most severe effect. If more than one condition affects a character, apply them all.
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